
Olea Avenger
Gallente BigMek Industries GoonSwarm
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Posted - 2008.07.29 06:29:00 -
[1]
Edited by: Olea Avenger on 29/07/2008 06:30:54 As a long time Gallente. I'm actually not in favor of the changes as they stand. I ran some tests with blaster ships and recons tonight and after that I have the following comments. I also have a Caldari pilot, a Minmatar pilot (who I also tested using similar setups as to what I was using for Gallente), and my Gallente is cross training to Amarr.
1. Over abundance of speed was a problem. However, hitting everything was a terrible idea. The better idea would have been to nerf the module combinations that allow the over abundance of speed through stacking penalties. Primarily implants and rigs.
2. Webs: Webs were only really overpowered on Minmatar recons. They range was too short on other races ships to ever be a problem if you could dictate your range with speed. What we needed was a web that at 10KM did full speed reduction and at 25KM only offered about 10% or a point I make in my next talking point.
3. Close range setups: I usually had trouble getting in range of nano ships because I couldn't slow them down. I still have this problem using all of the 3 turrets cause I'm slowed down just as much as they are. The only way I used to have a chance was through nos/neuts to kill their mwd and then I could mwd over too them. However, this only worked when using a BS because of the range. It did not work with smaller craft, because I couldn't get into the max range for nos/neuts. If all nos/neuts had their range extended and maybe the curse lowered, it wouldn't be so bad. The curse is the one cruiser whose NOS can reach out and kill an MWD.
4. Long range setups: Hard to stay at an optimal range again because once again speed ships could tighten up or outspeed my guns. The nerf helps this very little. Smaller guns lose their range too quickly to do damage and couldn't track to begin with. Now the tracking problem is somewhat fixed (if I use the smallest weapon type), however, the range issue is still off. Fitting medium guns proved that I couldn't track much of anything and still do significant damage if they were mwding.
5. The scram new role: This would have been nice, except it is to short to turn off an mwd on the ships that could abuse it most and by the time I'm in range my mwd is off from them also having a scram. I kept trying to kill my speed and move away out of range so I could pulse into them again. Unfortunatly, they also got their MWD again to keep range. So this lead me to trying the AB. This worked great as long as the enemy was either not paying attention to his range or was packing an AB also. I took me forever to get into blaster range. A faster AB ship proved impossible to catch without using an MWD unless I have a web. The web / scram range difference isn't enough to keep him webbed while I MWD back up to him. So, then we were back to the MWD scram problem.
6. The drone boats. The Dominix still does what it does. The Ishtar is more likely to take a Dominix role of sitting like a brick. It's heavy drones still allow it to put a world of hurt on a short range cruiser (Deimos/Muninn/Hurricane, etc). I guess it can no longer speed tank and now has to commit to a fight. Not bad, but it still can put the smack down in a fight on the Deimos by keeping just enough range that the heavy drones do more damage then my blasters can dish out. The pilgrim is still what it was. The curse can still dictate its range enough to keep my DPS down to manageable levels / cap me out if I go MWD instead of a cap injector. You can figure out the other drone boats.
So even with the changes I see very little change to speed > other options for the exception that missiles are awesome now. What we needed was more modules to help stop range dictation being a total winner. Making a scram useful was a good idea, but it needs more range. Same thing for nos/neuts of all sizes. This would have pretty much killed the speed > other options without having to resort to Minmatar recons.
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Olea Avenger
Gallente BigMek Industries GoonSwarm
|
Posted - 2008.07.29 13:28:00 -
[2]
Originally by: Deviana Sevidon
Only that they get to choose their fights at will and could not really being forced to stay and slug it out. It personally bothered me, that my personal choice of ships (Close Range Turret BS) was nearly, extinct.
Unfortunatly, they still will be extinct from my observations tonight.
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